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// | ||
// Created by boris on 9/3/2022. | ||
// | ||
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#include <algorithm> | ||
#include "Animation.h" | ||
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void Animation::addTransformTrack(const AnimTransformTrack &transformTrack) | ||
{ | ||
transformTracks_.push_back(transformTrack); | ||
} | ||
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void Animation::setLooping(bool looping) | ||
{ | ||
looping_ = looping; | ||
} | ||
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void Animation::setDuration(float durationInSeconds) | ||
{ | ||
durationInSeconds_ = durationInSeconds; | ||
} | ||
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float Animation::sample(Skeleton &skeleton, float time) const | ||
{ | ||
time = adjustTimeToFitAnimation(time); | ||
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for (const auto &transformTrack : transformTracks_) | ||
{ | ||
transformTrack.sample(skeleton[transformTrack.getBoneId()], time, looping_); | ||
} | ||
return time; | ||
} | ||
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float Animation::adjustTimeToFitAnimation(float time) const | ||
{ | ||
return looping_ ? VEMath::loopclamp(time, 0.0f, durationInSeconds_) : std::clamp(time, 0.0f, durationInSeconds_); | ||
} | ||
void Animation::setName(const std::string &name) | ||
{ | ||
name_ = name; | ||
} |
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Original file line number | Diff line number | Diff line change |
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// | ||
// Created by boris on 9/3/2022. | ||
// | ||
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#ifndef VENGINE3D_ANIMATION_H | ||
#define VENGINE3D_ANIMATION_H | ||
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#include "AnimTransformTrack.h" | ||
#include "Skeleton.h" | ||
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class Animation | ||
{ | ||
public: | ||
void setName(const std::string& name); | ||
void addTransformTrack(const AnimTransformTrack &transformTrack); | ||
void setLooping(bool looping); | ||
float sample(Skeleton &skeleton, float time) const; | ||
void setDuration(float durationInSeconds); | ||
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private: | ||
float adjustTimeToFitAnimation(float time) const; | ||
std::vector<AnimTransformTrack> transformTracks_; | ||
std::string name_; | ||
bool looping_ = false; | ||
float durationInSeconds_ = 0; | ||
}; | ||
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#endif // VENGINE3D_ANIMATION_H |
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