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llama.cpp Public
Forked from ggerganov/llama.cppPort of Facebook's LLaMA model in C/C++
C MIT License UpdatedApr 1, 2023 -
UnLua Public
Forked from Tencent/UnLuaA feature-rich, easy-learning and highly optimized Lua scripting plugin for UE.
C++ Other UpdatedNov 30, 2022 -
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machinery_blog_archive Public
Forked from ruby0x1/machinery_blog_archiveA mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by request if it's a problem.
HTML UpdatedAug 4, 2022 -
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openbor Public
Forked from DCurrent/openborOpenBOR is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more!
C BSD 3-Clause "New" or "Revised" License UpdatedJan 4, 2022 -
puerts Public
Forked from Tencent/puertsWrite your game with TypeScript in UE4 or Unity. Puerts can be pronounced as pu-erh TS(普洱TS)
C Other UpdatedDec 13, 2021 -
FlowGraph Public
Forked from MothCocoon/FlowGraphDesign-agnostic node system for scripting game’s flow in Unreal Engine
C++ UpdatedOct 15, 2021 -
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GASDocumentation_Chinese Public
Forked from BillEliot/GASDocumentation_Chinese1 UpdatedJun 29, 2021 -
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Game-Networking-Resources Public
Forked from ThusSpokeNomad/GameNetworkingResourcesA Curated List of Game Network Programming Resources
C++ UpdatedMay 8, 2021 -
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gamedevguide Public
Forked from ikrima/gamedevguideGame Development & Unreal Engine Programming Guide
JavaScript UpdatedNov 18, 2020 -
build-your-own-x Public
Forked from codecrafters-io/build-your-own-x🤓 Build your own (insert technology here)
UpdatedOct 27, 2020 -
ue4-orders-abilities Public
Forked from DaedalicEntertainment/ue4-orders-abilitiesSample code of the talk "Hero AI: Gameplay Abilities Meet Behaviour Trees" at Unreal Fest Europe 2019.
C++ MIT License UpdatedOct 9, 2020 -
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foam Public
Forked from foambubble/foamA personal knowledge management and sharing system for VSCode
TypeScript MIT License UpdatedJul 25, 2020 -
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LipSyncUE4 Public
Forked from pgii/LipSyncUE4Lip Sync for Genesis 8 in Unreal Engine
C# UpdatedMay 2, 2020 -
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pbrt-v3 Public
Forked from mmp/pbrt-v3Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
C++ BSD 2-Clause "Simplified" License UpdatedJul 4, 2019 -
wavefunctioncollapse Public
Forked from marian42/wavefunctioncollapseWalk through an infinite, procedurally generated city
C# MIT License UpdatedDec 4, 2018 -
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deeplearning.ai-andrewNG Public
Forked from robbertliu/deeplearning.ai-andrewNGdeeplearning.ai , By Andrew Ng, All slide and notebook + data + solutions and video link
Jupyter Notebook UpdatedNov 2, 2018 -
data-oriented-design Public
Forked from dbartolini/data-oriented-designA curated list of data oriented design resources.
UpdatedOct 31, 2018