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Lip Sync for Genesis 8 in Unreal Engine

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Concept project lip sync for Genesis 8 in Unreal Engine using morph targets

Upd: Added Phoneme Duration.

{"AI", 5.0f}, {"E", 4.5f}, {"U", 4.0f}, {"O", 4.0f}, {"TH", 2.0f}, {"FV", 2.5f}, {"L", 3.0f}, {"MBP", 1.5f}, {"WQ", 4.0f}

Upd: Added the ability to generate phonemes based on words. (Preston Blair)

Upd: Removed the use of the JSON plugin in Unread Engine.

https://youtu.be/NMTRQBfOoqE

https://youtu.be/4L-_ZwWEvLE

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Special thanks to Oliver Salzburg https://github.com/oliversalzburg for his project https://github.com/oliversalzburg/TimeBeam, with reduced the development time to a couple of weeks.

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Lip Sync for Genesis 8 in Unreal Engine

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