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鉴定网络热门并行编程框架 - 性能测评(附小彭老师锐评)已评测:Taichi、SyCL、C++、OpenMP、TBB、Mojo
Specification and reference implementation for the OpenPBR Surface shading model
Bringing the 3D geospatial ecosystem to Unreal Engine
An open-source JavaScript library for world-class 3D globes and maps 🌎
Unity Networking Library Benchmark on Bad Network Conditions
Syntax Highlighting for usda(http://openusd.org) files in vim, emacs & sublime.
C++ Library Manager for Windows, Linux, and MacOS
Real-time GPU path tracing with an OpenUSD Hydra render delegate
Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex
Native WebGPU implementation based on wgpu-core
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Unity app incorrectly sets cpu affinity to max capacity cores. Setup the library name and mask to always report the same max cpu freq to the tasks.
A curated list of awesome Universal Scene Description (OpenUSD) resources and projects
An unofficial Unity port of the SNeRG web viewer
Documenting obscure technical shader knowledge (mostly VRChat specific)
Unity C# procedural terrain using noise and marching cubes