I may be slow to respond.
- ShangHai
Martin Kleppmann
ept
Distributed systems researcher at University of Cambridge; author of Designing Data-Intensive Applications; formerly Rapportive/LinkedIn
University of Cambridge Cambridge, UK
Eric Lengyel
EricLengyel
(PhD, CS) Creator of Slug Library, C4 Engine, Transvoxel algorithm, and OpenGEX format. Author of Foundations of Game Engine Development series.
Terathon Software Lincoln CA
Бранимир Караџић
bkaradzic
coder (gamedev, open source, ex-demoscene) 🍀 author of bgfx open source rendering library
Los Angeles, CA
Bob Nystrom
munificent
Programming language developer, ex-game developer, UI nerd, author of "Game Programming Patterns" and "Crafting Interpreters".
@google, on @dart-lang Seattle, WA
Wenzel Jakob
wjakob
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering.
EPFL Lausanne, Switzerland
Neil Fang
neil3d
《仙剑奇侠传3》主程,《功夫世界》《龙Online》引擎开发者,Unreal Engine技术践行者,实践派架构师,现任腾讯IEG专家工程师,曾任阿里巴巴高级技术专家。
IEG, Tencent Group Beijing
Matheus Portela
matheusportela
Senior Software Engineer @ Justworks |
MS in Computer Science @ New York University
Justworks New York
Marius Bancila
mariusbancila
Software architect, author, speaker, Microsoft MVP for developer technologies
Romania
Davide Faconti
facontidavide
C++ enthusiast, passionate about Robotics.
Optimizing code for fun and profit.
Picknik Barcelona
Michele Colledanchise
miccol
My principal interests lie in Behavior Trees, Artificial Intelligence, and Automated Planning.
@aeolusbot Genoa
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