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uzudil edited this page Feb 4, 2017
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If you're looking to help out, here's a list of available tasks for you to work on:
Arkona uses Phaser, ES6 javascript and webpack.
- monster movement (ie. Config.MOVE_ATTACK, probably A* or similar)
- combat (realtime?, idk)
- objects and inventory
- npc follower movement
- npc combat
- dungeons
- rendering optimizations (moar fps! hide offscreen/occluded objects, etc.)
- conversation checker (webpack plugin that ensures every Convo has answers and validates refs)
- save/load game (see: arkona.gameState)
- i18n (ie. make text ready for translation)
- use nw.js to make standalone app (see: http://bravebunny.co/blog/phaser-game-on-steam-1-greenlight)
Arkona's graphics are drawn in (InkScape)[https://inkscape.org/en/]. I made the creatures in (Blender)[https://www.blender.org/]
- cleanup/enhance existing images
- cleanup/enhance creatures
- add more graphics
- more creatures (toon shading + outlined)
No sound so far, so this is a green field. It would be nice to stick to a retro "8bit" style, but this is not a hard requirement.
I have some basic ideas on the story of Arkona (see the levels that exist so far). Let me know if you want to work on this and I will add more detail here.
English only so far... Again, let me know if you're interested in working on this and I'll put the text up on a translation site.