Skip to content
uzudil edited this page Feb 4, 2017 · 4 revisions

Arkona

Contributing

If you're looking to help out, here's a list of available tasks for you to work on:

Coding

Arkona uses Phaser, ES6 javascript and webpack.

  • monster movement (ie. Config.MOVE_ATTACK, probably A* or similar)
  • combat (realtime?, idk)
  • objects and inventory
  • npc follower movement
  • npc combat
  • dungeons
  • rendering optimizations (moar fps! hide offscreen/occluded objects, etc.)
  • conversation checker (webpack plugin that ensures every Convo has answers and validates refs)
  • save/load game (see: arkona.gameState)
  • i18n (ie. make text ready for translation)
  • use nw.js to make standalone app (see: http://bravebunny.co/blog/phaser-game-on-steam-1-greenlight)

Artist

Arkona's graphics are drawn in (InkScape)[https://inkscape.org/en/]. I made the creatures in (Blender)[https://www.blender.org/]

  • cleanup/enhance existing images
  • cleanup/enhance creatures
  • add more graphics
  • more creatures (toon shading + outlined)

Sound

No sound so far, so this is a green field. It would be nice to stick to a retro "8bit" style, but this is not a hard requirement.

Story/level design

I have some basic ideas on the story of Arkona (see the levels that exist so far). Let me know if you want to work on this and I will add more detail here.

Translation

English only so far... Again, let me know if you're interested in working on this and I'll put the text up on a translation site.

Clone this wiki locally