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03:25
(UTC -04:00) - https://jamesdemon923.github.io/
GS
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
[CVPR 2024] Official implementation of "Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction"
A 3D Gaussian Splatting framework with various derived algorithms and an interactive web viewer
Unofficial implementation of "Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting", ECCV2024.
A collaboration friendly studio for NeRFs
Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Rendering
[arXiv 2024] DreamScene4D: Dynamic Multi-Object Scene Generation from Monocular Videos
Official repository of HUGS: Human Gaussian Splats (CVPR 2024)
[ECCV 2024] Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting
[CVPR 2024 Highlight] PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics
[CVPR 2024 Highlight] Code for "HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splatting"
[CVPR 2024] DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes
[ICLR 2024 Oral] Generative Gaussian Splatting for Efficient 3D Content Creation
Code for our CVPR'2024 paper "GauHuman: Articulated Gaussian Splatting from Monocular Human Videos"
Code of [CVPR 2024] "Animatable Gaussians: Learning Pose-dependent Gaussian Maps for High-fidelity Human Avatar Modeling"
The Training and Demo code for: Ash: Animatable gaussian splats for efficient and photoreal human rendering (CVPR 2024)
Official implementation of the SIGGRAPH 2024 paper "A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets"
A 3DGS framework for omni urban scene reconstruction and simulation.