Tyler Glaiel
TylerGlaiel
Game Developer (programming + design). Did Closure, The Basement Collection, Bombernauts, The End is Nigh, and a bunch of old flash games as well.
Glaiel Games
Michal Ziulek
michal-z
Independent programmer.
In the past: zig-gamedev project, AMD, DICE, Intel.
Andrew Hoyt
chillhammer
I'm Andrew Hoyt, Treyarch engineer.
Former Frostbite Engineering Intern @ EA. Georgia Tech Alum 2020
Chill Hammer Atlanta, Georgia
Forrest Smith
forrestthewoods
I used to make video games. My repositories are often related to blog posts.
Seattle
Viktor Kirilov
onqtam
The medium is the message.
Building the Global Brain as the Third Attractor.
Intentional evolutionary.
Previously just stardust.
Sofia, Bulgaria
Jan Vorisek
odditica
Somewhat of a graphics programmer, artisty and musiciany type of guy.
@SCSSoftware Prague, Czech Republic
Rodrigo Braz Monteiro
amzeratul
Videogame programmer since 1997. CTO @ Chucklefish. Working on a game engine called Halley. Technical Director on Witchbrook. Co-founder of @Aegisub.
Chucklefish United Kingdom
Noel Berry
NoelFB
Sometimes, when I'm in the right mood, I make videogames and art. Or something.
Canada
Chevy Ray Johnston
ChevyRay
I'm a video game programmer, designer, artist, and writer. Creator of Ikenfell: http://ikenfell.com
Happy Ray Games LTD. Vancouver, BC, Canada