-
1047 Games
- Boston, MA
- http://xbloom.io
- @siliex@mastodon.gamedev.place
- @siliex01
Stars
An attempt to make Unreal Engine 4 projects more consistent
A versatile and performant alternative to property bindings for designer-friendly workflows in Unreal Engine 5.1+
High performance scripting and specification language.
A C++20 coroutine plugin, offering seamless integration with Unreal Engine 5.
A simple .NET wrapper for Stream Deck
A set of scripts to prepare and build Deluge2 and it's prerequisites for Windows
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
A platform to create documentation/wiki content built with PHP & Laravel
🔬 A fast, interactive web-based viewer for performance profiles.
Gemini is an IDE framework similar in concept to the Visual Studio Shell. It uses AvalonDock and has an MVVM architecture based on Caliburn Micro.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
One framework for creating powerful cross-platform games.
📝A simple and elegant markdown editor, available for Linux, macOS and Windows.
Free Open Source High Quality Dashboard based on Bootstrap 4 & React 16: http://dashboards.webkom.co/react/airframe
Sampler, Sequencer, Multi-engine synth and effects - in a box! [WIP]
Embedded Scripting Language Designed for C++
General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
Godot Engine – Multi-platform 2D and 3D game engine
Server management and load balancing framework
Another fucking c# Steamworks implementation
ANTLR (ANother Tool for Language Recognition) is a powerful parser generator for reading, processing, executing, or translating structured text or binary files.