Use offsetX/offsetY to compute mouse position in default raycaster #782
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Fix #350, including the regression involving a scrollable container on top of the canvas that receives R3F's event handlers - cf. 42569b9.
As discussed, I add the ability for the user to pass a
computeOffsets
function to compute the correctoffsetX
andoffsetY
values to be used in the raycaster based on the scroll position: