An original concept of a Trading Card Game (TCG) prototype where you summon an army of creatures based on both the 3 primary colors: red, green and blue, and their corresponding shapes: triangle, square and circle.
Charming 32x24 custom made card sprites.
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Each player has it's custom deck and battles until their life points are reduced to 0 or they have no cards left on the deck.
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Each non-energy card has it's own use cost. You discard Energy cards to get energy of that color to play cards. Energy stays stored in your "pool" between turns.
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When someone's turn starts, the player draws cards until they have 7 in the hand.
Every subsequent turn, the player of that turn can draw one card. -
Creatures on your side of field can attack creatures on the opponent's side of the field. When a player has no creatures on their side of the field, you can attack their life points directly.
- Shape: Triangle, Pyramid.
- Field swarming with cheaper smaller creatures.
- Shape: Square, Cube.
- Field persistance with higher health creatures.
- Shape: Circle, Sphere.
- Field dominance with higher attack creatures.
- Unity
- C#