Starred repositories
Procedural Gaussian Splattering using Python OpenGL bindings
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Apple's usdzconvert and other USD-related tools
Python library for loading and using triangular meshes.
Export from Blender to .dae (collada), .gltf and .usdz
A Python script for rendering glTF files with V-Ray App SDK
glTF-SDK is a C++ Software Development Kit for glTF (GL Transmission Format -https://github.com/KhronosGroup/glTF).
Physically-Based Rendering in glTF 2.0 using WebGL
Blender glTF 2.0 importer and exporter
Content pipeline tools for optimizing glTF assets. 🌐
GridSound (0.46.0) wants to be an open source online digital audio workstation following the new WebAudio API 🎛🎹🎵✨ -- If you can, please sponsor us a little on our Patreon ❤️
The repository provides code for running inference with the SegmentAnything Model (SAM), links for downloading the trained model checkpoints, and example notebooks that show how to use the model.
[ICLR24] Official PyTorch Implementation of Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priors
[3DV 2024] Official Repository for "TADA! Text to Animatable Digital Avatars".