Skip to content
View loudoweb's full-sized avatar

Organizations

@openfl

Block or report loudoweb

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
loudoweb/README.md

Hi there 👋

I'm Ludovic Bas, an indie video game developer working at lugludum on a narrative and tactical RPG.
And I also build video games for marketing campaigns, serious games and responsive e-learning content for large accounts, engaging and innovative activations for brands, interactive installations for museum, cross-platform apps for startups. Here is my personal site.

About me

  • ✨ Indie since 2013
  • 🌱 I'm currently learning Cocos2D.
  • 🎯 Goals: to release my first pc game after so many years of development and struggle
  • 🎲 I'm a board member of Lyon Game Dev, a local club of game developers.

Released games:

I code with

haxe logo javascript logo typescript logo nodejs logo unity logo raspberrypi logo

Some stats

stats graph languages graph

Pinned Loading

  1. SpriterHaxeEngine SpriterHaxeEngine Public

    Engine to use Brashmonkey's Spriter SCML for haxe.

    Haxe 66 15

  2. openfl-atlas openfl-atlas Public

    atlas importer for Tilemap (openfl >=4.0.2)

    Haxe 9 1

  3. native-clipboard native-clipboard Public

    Haxe native extension to read and write windows clipboard.

    C 13

  4. openfl-shaders openfl-shaders Public

    Shaders for your openfl Sprites

    Haxe 12 1

  5. parallax parallax Public

    Create a parallax scene from xml or code. Contains an OpenFl sample.

    Haxe 1

  6. Starling-Particle-Editor Starling-Particle-Editor Public

    Forked from devon-o/Starling-Particle-Editor

    HTML5 tool to create particle effect files (.pex) compatible for use with Starling and Sparrow frameworks, and Zame Haxe Particules.

    Haxe 7