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Add WinLibrary.csproj
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Mogoson committed Aug 8, 2019
1 parent 748b2f7 commit 1b91943
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6 changes: 6 additions & 0 deletions CodeProject.sln
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Expand Up @@ -53,6 +53,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UIForm", "UIForm\UIForm.csp
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UIFormEditor", "UIFormEditor\UIFormEditor.csproj", "{1D6D482C-F7CE-48E3-89DF-D4CC4FD1139E}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WinLibrary", "WinLibrary\WinLibrary.csproj", "{C2C66F9C-7DEF-46AA-88D0-C3DCB71CFB5E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Expand Down Expand Up @@ -159,6 +161,10 @@ Global
{1D6D482C-F7CE-48E3-89DF-D4CC4FD1139E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{1D6D482C-F7CE-48E3-89DF-D4CC4FD1139E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{1D6D482C-F7CE-48E3-89DF-D4CC4FD1139E}.Release|Any CPU.Build.0 = Release|Any CPU
{C2C66F9C-7DEF-46AA-88D0-C3DCB71CFB5E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C2C66F9C-7DEF-46AA-88D0-C3DCB71CFB5E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C2C66F9C-7DEF-46AA-88D0-C3DCB71CFB5E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C2C66F9C-7DEF-46AA-88D0-C3DCB71CFB5E}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
Expand Down
36 changes: 36 additions & 0 deletions WinLibrary/Properties/AssemblyInfo.cs
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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// 有关程序集的一般信息由以下
// 控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("MGS.WinLibrary")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MGS.WinLibrary")]
[assembly: AssemblyCopyright("Copyright © 2019 Mogoson")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// 将 ComVisible 设置为 false 会使此程序集中的类型
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
//请将此类型的 ComVisible 特性设置为 true。
[assembly: ComVisible(false)]

// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
[assembly: Guid("c2c66f9c-7def-46aa-88d0-c3dcb71cfb5e")]

// 程序集的版本信息由下列四个值组成:
//
// 主版本
// 次版本
// 生成号
// 修订号
//
// 可以指定所有值,也可以使用以下所示的 "*" 预置版本号和修订号
//通过使用 "*",如下所示:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
72 changes: 72 additions & 0 deletions WinLibrary/WinInet.cs
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/*************************************************************************
* Copyright © 2019 Mogoson. All rights reserved.
*------------------------------------------------------------------------
* File : Wininet.cs
* Description : API of wininet dll.
*------------------------------------------------------------------------
* Author : Mogoson
* Version : 0.1.0
* Date : 8/8/2019
* Description : Initial development version.
*************************************************************************/

using System.Runtime.InteropServices;

namespace MGS.WinLibrary
{
/// <summary>
/// API of wininet dll.
/// </summary>
public static class Wininet
{
#region Field
/// <summary>
/// Local system has a valid connection to the Internet, but it might or might not be currently connected.
/// </summary>
public const int INTERNET_CONNECTION_CONFIGURED = 0x40;

/// <summary>
/// Local system uses a local area network to connect to the Internet.
/// </summary>
public const int INTERNET_CONNECTION_LAN = 0x02;

/// <summary>
/// Local system uses a modem to connect to the Internet.
/// </summary>
public const int INTERNET_CONNECTION_MODEM = 0x01;

/// <summary>
/// No longer used.
/// </summary>
public const int INTERNET_CONNECTION_MODEM_BUSY = 0x08;

/// <summary>
/// Local system is in offline mode.
/// </summary>
public const int INTERNET_CONNECTION_OFFLINE = 0x20;

/// <summary>
/// Local system uses a proxy server to connect to the Internet.
/// </summary>
public const int INTERNET_CONNECTION_PROXY = 0x04;

/// <summary>
/// Local system has RAS installed.
/// </summary>
public const int INTERNET_RAS_INSTALLED = 0x10;
#endregion

#region Method
/// <summary>
/// Retrieves the connected state of the local system.
/// </summary>
/// <param name="lpdwFlags">Pointer to a variable that receives the connection description.</param>
/// <param name="dwReserved">This parameter is reserved and must be 0.</param>
/// <returns>Returns TRUE if there is an active modem or a LAN Internet connection,
/// or FALSE if there is no Internet connection,
/// or if all possible Internet connections are not currently active. </returns>
[DllImport("wininet.dll")]
public static extern bool InternetGetConnectedState(out int lpdwFlags, int dwReserved);
#endregion
}
}
62 changes: 62 additions & 0 deletions WinLibrary/WinLibrary.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{C2C66F9C-7DEF-46AA-88D0-C3DCB71CFB5E}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>MGS.WinLibrary</RootNamespace>
<AssemblyName>MGS.WinLibrary</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DocumentationFile>bin\Debug\MGS.WinLibrary.xml</DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DocumentationFile>bin\Release\MGS.WinLibrary.xml</DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Wininet.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>set targetDir="$(SolutionDir)..\UnityProject\Assets\Plugins\MGS"
if exist %25targetDir%25\$(TargetFileName) (
if $(ConfigurationName)==Debug (
copy "$(TargetName).pdb" %25targetDir%25
) else (
if exist "%25targetDir%25\$(TargetName).pdb" (
del "%25targetDir%25\$(TargetName).pdb"
)
)
copy "$(TargetFileName)" %25TargetDir%25
copy "$(TargetName).xml" %25TargetDir%25
)</PostBuildEvent>
</PropertyGroup>
</Project>

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