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Weilan Engine

Get Started

  1. If you enter the engine for the first time use Create New Project in side Projects window. Enter your project path and click Confirm
  2. Click Create Scene on the top left
  3. Then you can right click in Scene Tree Window to create an empty object
  4. Select your newly created object, right click in Inspector to create a MeshRenderer
  5. You can now copy your mesh file into Assets folder and drag drop it into inspector
  6. Create a new object and create a camera component to your new object
  7. Create a material object and type simple in it's Shader property. simple is a builtin Shader. Drag and drop it into the MeshRenderer
  8. You can now click Editor Game to move around the scene

Tool Requirements

  1. cmake
  2. make
  3. VulkanSDK
  4. Git

Build and Compile Tools

  • Windows: MSVC
  • Macos: Clang 12+

Windows

  1. mkdir build
  2. cd build
  3. cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo ..
  4. cmake --build . --target WeilanEngineEditor -j12

MacOS

if you are on apple silicon you need to disable ktx software's SSE by setting -DBASISU_SUPPORT_SSE=OFF

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