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This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way.

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Mandatory part + Bonus -> 125%

cub3D - My first RayCaster with miniLibX

Summary: This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way.

For detailed information, refer to the subject of this project

In order to have a successfull compilation the zlib library must be compiled for the specific MacOS system and the binary 'libz.a' be placed inside folder 'minilibx_macos'.
Inside 'misc' folder there are some compiled versions of zlib for different MacOS. The one provided is suitable for MacOS 14.1.2 and later.

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This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way.

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