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gd-obj

.obj parser for Godot 4.0

(For a version that works in Godot 3.x check out the 3.x branch.)

Why?

Godot is unable to import .obj files during application runtime. gd-obj enables this functionality by implementing a basic obj parser. gd-obj supports uvs, faces, normals, and does surface triangulation.

How to use?

Setup

Simply include the ObjParse.gd file anywhere in your Godot project.

Load from paths

Call ObjParse.load_obj(path_to_obj, path_to_mtl). This will return a Mesh which can, for example, be placed into the mesh field of a MeshInstance.

The second argument path_to_mtl is optional. When excluded the parser will check if a materials file is specified in the .obj data and will automatically load it if valid.

Load from buffers

Call ObjParse.load_mtl_from_buffer(mtl_data, textures) to get the materials then call ObjParse.load_obj_from_buffer(obj_data, materials) to get the mesh.

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Obj file parser for Godot

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