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Code repo for paper "Low Latency Point Cloud Rendering with Learned Splatting", CVPRW 2024.

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3D Gaussian based Point Cloud Renderer

Yueyu Hu, Ran Gong, Qi Sun, Yao Wang.

Code repo for paper "Low Latency Point Cloud Rendering with Learned Splatting", CVPR Workshop (AIS: Vision, Graphics and AI for Streaming), 2024.

[PDF] [supp] [Workshop]

Related work:

Yueyu Hu, Ran Gong, Yao Wang. "Bits-to-Photon: End-to-End Learned Scalable Point Cloud Compression for Direct Rendering", arXiv:2406.05915, 2024.

This development of this repo is largely helped by and depending on the following open-source projects:

Pointersect: https://github.com/apple/ml-pointersect

3D Gaussian Splatting: https://github.com/graphdeco-inria/gaussian-splatting

Dependencies

PyTorch

The code is tested with PyTorch == 1.12.1 and CUDA 11.3, on NVIDIA RTX 4080 Super. Install PyTorch with,

conda install pytorch==1.12.1 torchvision==0.13.1 torchaudio==0.12.1 cudatoolkit=11.3 -c pytorch

MinkowskiEngine

Please follow https://github.com/NVIDIA/MinkowskiEngine to install MinkowskiEngine. The following command might simply work,

sudo apt install build-essential python3-dev libopenblas-dev

pip install -U MinkowskiEngine --install-option="--blas=openblas" -v --no-deps

Others

pip install imageio open3d==0.16.0 opencv-python torch_scatter xatlas scikit-image scipy pyexr pytorch_msssim lpips

Install Diff Gaussian Rasterization Package

cd diff-gaussian-rasterization
MAKEFLAGS="-j8" pip install .

Run example

Example 1: Quantized (200K)

python simple_benchmark.py pcrender --dataset_root ./example/THuman-256 --scale_factor 256 --fov 45 --voxelized --id_list 0519

Example 2: Non-quantized (800K)

python simple_benchmark.py pcrender --dataset_root ./example/THuman-800K --scale_factor 448 --fov 45 --id_list 0519

Test with more data samples with a mesh dataset

We provide as script sample_point_cloud_from_mesh.py that samples point clouds from meshes for testing. Please refer to the help message by python sample_point_cloud_from_mesh.py -h for usage.

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Code repo for paper "Low Latency Point Cloud Rendering with Learned Splatting", CVPRW 2024.

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