Stars
A couple of attributes that help disabling Domain Reloading in Unity easier
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
A stylized water shader (and material presets) for Unity.
A small, dependency-free node editor for dear imgui
Examples of geographical data visualization with Unity VFX Graph
A single-header ANSI C immediate mode cross-platform GUI library
A GOAP (Goal Oriented Action Planning) AI library, written in C#.
Mesh optimization library that makes meshes smaller and faster to render
Lightweight Unity Plugin transforming the Hierarchy into what it should be. Adds headers, styles, icons and more.
Boids for Unity Particle system with Job system + Brust (no ECS).
The source-generator powered zero-allocation in-memory message passing library for Unity and .NET.
A fast entity component system (ECS) for C & C++
Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.
Framework for lockstep RTS, TD, and MOBA games.
Unity asset for adding outlines to game objects
๐ A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)
Darkest Dungeon port in Unity. Almost completely identical to the original. Platforms: PC/Android.
A gpu-based deformation system for mapping penetrators along orifice paths.
An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
18 Lessons, Get Started Building with Generative AI ๐ https://microsoft.github.io/generative-ai-for-beginners/