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Fix GroupedStateMachine reset #82563

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merged 1 commit into from
Sep 30, 2023

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@TokageItLab TokageItLab commented Sep 30, 2023

Fixes #82566. Follow up #80813.

bbb2.mp4

Due to a process change, the GroupedStateMachine reset is not working properly with travel. (I didn't think I had made any changes that would affect it...)

For now, GroupedStateMachine should not be reset by seek. Actually, if you specify a move or seek to a Grouped StateMachine in the parent StateMachine, the GroupedStateMachine will be forced to transition to Start state, so this explicit restart should be not necessary.

@akien-mga akien-mga merged commit 0ca8542 into godotengine:master Sep 30, 2023
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Thanks!

@TokageItLab TokageItLab deleted the fix-reset-group branch February 14, 2024 05:30
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GroupedStateMachine reset doesn't work correctly
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