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[3.x] BVH - fix axis getting mixed up when split leaf #82512

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merged 1 commit into from
Oct 1, 2023

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Rindbee
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@Rindbee Rindbee commented Sep 29, 2023

Split preferentially on longest axis, rather than shortest axis.

Backport of #82436.

Replaces #82447... for quick merging.

Split preferentially on longest axis, rather than shortest axis.
@Chaosus Chaosus added this to the 3.x milestone Sep 29, 2023
@akien-mga akien-mga modified the milestones: 3.x, 3.6 Oct 1, 2023
@akien-mga akien-mga merged commit fe7ed98 into godotengine:3.x Oct 1, 2023
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Thanks!

@Rindbee Rindbee deleted the fix-axis-being-mixed-up-in-3.x branch October 1, 2023 21:26
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4 participants