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C#: Dereference editor types in core documentation #80632

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merged 1 commit into from
Sep 2, 2023

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Repiteo
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@Repiteo Repiteo commented Aug 14, 2023

Extracted from #79475

  • Handles CS1574 by changing core documentation wrappers from <cref> to <c> when referencing editor types

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@raulsntos raulsntos left a comment

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The change makes sense. We could consider removing those references or rewording them, but I think they are useful in some cases. I also can't think of a better solution.

For the record, here's the list of references as of c495eb5:

  • EditorInspector in @GlobalScope (6 times)
  • EditorDebuggerPlugin in EngineProfiler
  • EditorImportPlugin in ImageTexture
  • EditorPlugin in InputMap
  • EditorPlugin in InputMapInstance
  • EditorPlugin in OS (4 times)
  • EditorScript in OS (4 times)
  • EditorPlugin in OSInstance (4 times)
  • EditorScript in OSInstance (4 times)
  • EditorImportPlugin in ResourceFormatLoader
  • EditorImportPlugin in ResourceImporter
  • ResourceImporterWAV in ResourceImporterMP3
  • ResourceImporterWAV in ResourceImporterOggVorbis
  • EditorScenePostImport in SkeletonProfile
  • EditorPlugin in UndoRedo
  • EditorUndoRedoManager in UndoRedo

modules/mono/editor/bindings_generator.cpp Outdated Show resolved Hide resolved
modules/mono/editor/bindings_generator.cpp Outdated Show resolved Hide resolved
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LGTM.

@akien-mga akien-mga merged commit 2e71e55 into godotengine:master Sep 2, 2023
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Thanks!

@Repiteo Repiteo deleted the C#-editor-docstring branch September 2, 2023 13:00
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4 participants