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Remove unused struct from NavigationMesh #79713

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merged 1 commit into from
Jul 24, 2023

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smix8
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@smix8 smix8 commented Jul 20, 2023

Removes unused struct from NavigationMesh.

This _EdgeKey struct was used in the legacy navigation mesh debug to find the outline edges for the debug visuals.

With the new debug this is no longer in use. Should the outlines ever make a debug return the navigation mesh is not the place for it, especially since the Editor gizmo has still a redundant copy of this struct.

Removes unused struct from NavigationMesh.
@smix8 smix8 added this to the 4.2 milestone Jul 20, 2023
@YuriSizov YuriSizov merged commit beb9c38 into godotengine:master Jul 24, 2023
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Thanks!

@smix8 smix8 deleted the legacy_navmesh_struct_4.x branch July 24, 2023 17:48
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3 participants