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Add a Viewport property to use full floating-point precision in HDR (3.x) #51708

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merged 1 commit into from
Jan 4, 2022

Commits on Aug 16, 2021

  1. Add a Viewport property to use full floating-point precision in HDR

    This is only available on the GLES3 backend.
    
    This can be useful for advanced shaders, but it should generally
    not be enabled otherwise as full precision has a performance cost.
    For general-purpose rendering, the built-in debanding filter should
    be used to reduce banding instead.
    Calinou committed Aug 16, 2021
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