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Hide Script nodes in dialog box to prevent crash with pluginscript #15863

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touilleMan
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close #15099

@akien-mga akien-mga added this to the 3.0 milestone Jan 19, 2018
@akien-mga akien-mga merged commit a15f60d into godotengine:master Jan 19, 2018
@vnen
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vnen commented Jan 20, 2018

Isn't disabling all script types too much? For instance, that's the way to create a NativeScript in the tutorial. The only other option is the use the Attach Script dialog, but that requires to add it to a node and you may not always want to do that.

@touilleMan
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@vnen I wasn't sure myself about this, but @karroffel confirmed us it was ok.
Re-reading the thread, I guess we didn't mean the same thing when talking about removing scripts...

I'll open an issue for this

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SIGSEGV when creating new PluginScript in Inspector
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