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Merge pull request #80270 from aaronfranke/gltf-scene-name-assignment
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Fix doubly-reserved unique names in GLTF scene name assignment
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akien-mga committed Sep 2, 2023
2 parents ec517dc + da89753 commit 7f3dbe8
Showing 1 changed file with 13 additions and 15 deletions.
28 changes: 13 additions & 15 deletions modules/gltf/gltf_document.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -563,17 +563,17 @@ Error GLTFDocument::_parse_scenes(Ref<GLTFState> p_state) {

if (scenes.size()) {
ERR_FAIL_COND_V(loaded_scene >= scenes.size(), ERR_FILE_CORRUPT);
const Dictionary &s = scenes[loaded_scene];
ERR_FAIL_COND_V(!s.has("nodes"), ERR_UNAVAILABLE);
const Array &nodes = s["nodes"];
const Dictionary &scene_dict = scenes[loaded_scene];
ERR_FAIL_COND_V(!scene_dict.has("nodes"), ERR_UNAVAILABLE);
const Array &nodes = scene_dict["nodes"];
for (int j = 0; j < nodes.size(); j++) {
p_state->root_nodes.push_back(nodes[j]);
}

if (s.has("name") && !String(s["name"]).is_empty() && !((String)s["name"]).begins_with("Scene")) {
p_state->scene_name = _gen_unique_name(p_state, s["name"]);
// Determine what to use for the scene name.
if (scene_dict.has("name") && !String(scene_dict["name"]).is_empty() && !((String)scene_dict["name"]).begins_with("Scene")) {
p_state->scene_name = scene_dict["name"];
} else {
p_state->scene_name = _gen_unique_name(p_state, p_state->filename);
p_state->scene_name = p_state->filename;
}
}

Expand Down Expand Up @@ -5271,23 +5271,21 @@ Error GLTFDocument::_parse_animations(Ref<GLTFState> p_state) {
void GLTFDocument::_assign_node_names(Ref<GLTFState> p_state) {
for (int i = 0; i < p_state->nodes.size(); i++) {
Ref<GLTFNode> gltf_node = p_state->nodes[i];

// Any joints get unique names generated when the skeleton is made, unique to the skeleton
if (gltf_node->skeleton >= 0) {
continue;
}

if (gltf_node->get_name().is_empty()) {
String gltf_node_name = gltf_node->get_name();
if (gltf_node_name.is_empty()) {
if (gltf_node->mesh >= 0) {
gltf_node->set_name(_gen_unique_name(p_state, "Mesh"));
gltf_node_name = "Mesh";
} else if (gltf_node->camera >= 0) {
gltf_node->set_name(_gen_unique_name(p_state, "Camera3D"));
gltf_node_name = "Camera3D";
} else {
gltf_node->set_name(_gen_unique_name(p_state, "Node"));
gltf_node_name = "Node";
}
}

gltf_node->set_name(_gen_unique_name(p_state, gltf_node->get_name()));
gltf_node->set_name(_gen_unique_name(p_state, gltf_node_name));
}
}

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