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DirectXShaderCompiler Public
Forked from microsoft/DirectXShaderCompilerThis repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
C++ Other UpdatedJun 2, 2023 -
Vulkan-Samples Public
Forked from KhronosGroup/Vulkan-SamplesOne stop solution for all Vulkan samples
C++ Apache License 2.0 UpdatedDec 6, 2022 -
box2d Public
Forked from erincatto/box2dBox2D is a 2D physics engine for games
C++ MIT License UpdatedNov 17, 2022 -
tensorflow_graphics Public
Forked from tensorflow/graphicsTensorFlow Graphics: Differentiable Graphics Layers for TensorFlow
Python Apache License 2.0 UpdatedSep 23, 2022 -
HRP Public
Forked from Hypnos-Render-Pipeline/HRPC# GNU General Public License v3.0 UpdatedSep 13, 2022 -
MaxScripts Public
Forked from TaylorMouse/MaxScriptsGriffon Studios 3D Studio Max Scripts
MAXScript GNU General Public License v2.0 UpdatedAug 4, 2022 -
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CasualBloom Public
Forked from AKGWSB/CasualBloomBloom Effect in Unity Build-in pipeline
ShaderLab UpdatedJun 7, 2022 -
Grasscutter Public
Forked from Grasscutters/GrasscutterA server software reimplementation for a certain anime game.
Java Apache License 2.0 UpdatedApr 24, 2022 -
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GenshinData Public
Forked from Milkve/GenshinDataRepository containing the game data for the game Genshin Impact.
UpdatedMar 29, 2022 -
gi-bin-output Public
Forked from zhsitao/gi-bin-outputAlmost™ full Genshin Impact BinOutput data
GNU General Public License v3.0 UpdatedMar 15, 2022 -
WickedEngine Public
Forked from turanszkij/WickedEngine3D engine focusing on modern rendering techniques and performance.
C++ MIT License UpdatedDec 19, 2021 -
NVIDIAImageScaling Public
Forked from NVIDIAGameWorks/NVIDIAImageScalingNVIDIA Image Scaling SDK
C MIT License UpdatedDec 15, 2021 -
renderdoc Public
Forked from baldurk/renderdocRenderDoc is a stand-alone graphics debugging tool.
C++ MIT License UpdatedDec 2, 2021 -
Real-Time-Rendering-4th-Bibliography-Collection Public
Forked from QianMo/Real-Time-Rendering-4th-Bibliography-CollectionReal-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography
HTML MIT License UpdatedOct 9, 2021 -
adreno-gpu-opengl-es-code-sample-framework Public
Forked from SnapdragonStudios/adreno-gpu-opengl-es-code-sample-frameworkhehe
C++ Other UpdatedSep 28, 2021 -
USD Public
Forked from PixarAnimationStudios/OpenUSDUniversal Scene Description
C++ Other UpdatedAug 30, 2021 -
GraphicAlgorithm Public
Forked from AngelMonica126/GraphicAlgorithm🐙 🐙图形学论文实现
C++ MIT License UpdatedAug 24, 2021 -
CRYENGINE Public
Forked from MergHQ/CRYENGINECRYENGINE is a powerful real-time game development platform created by Crytek.
C++ Other UpdatedAug 12, 2021 -
astc-encoder Public
Forked from ARM-software/astc-encoderThis is the official repository for the Arm ASTC Encoder, a texture compressor for the Adaptive Scalable Texture Compression data format.
C++ Apache License 2.0 UpdatedAug 1, 2021 -
FidelityFX-FSR Public
Forked from GPUOpen-Effects/FidelityFX-FSRFidelityFX Super Resolution
C MIT License UpdatedJul 20, 2021 -
ShaderTutorials Public
Forked from ronja-tutorials/ShaderTutorialsunity shader tutorials
ShaderLab UpdatedJun 30, 2021 -
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HWCPipe Public
Forked from ARM-software/libGPUCountersHardware counters interface
C++ MIT License UpdatedApr 8, 2021 -
CoverSystem Public
Forked from GlassBeaver/CoverSystemReal-Time Dynamic Cover System for Unreal Engine 4
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ISPCTextureCompressor Public
Forked from GameTechDev/ISPCTextureCompressorISPC Texture Compressor
C++ MIT License UpdatedApr 2, 2021 -
CoverGenerator-UE4 Public
Forked from Deams51/CoverGenerator-UE4A dynamic cover point generator plugin for Unreal Engine 4.
C++ MIT License UpdatedMar 3, 2021 -
The public CGAL repository, see the README below
C++ Other UpdatedFeb 20, 2021 -
Gensin-Sea Public
Forked from ShinomoriRinonn/Gensin-Seahttps://qiita.com/uynet/items/f8b087d47f5cf316eb7e
ShaderLab UpdatedFeb 16, 2021