Releases: fractal161/rollTool
v0.3.1
This release has a couple of compatibility fixes. First, @zohassadar helped fix krzysiocart compatibility by explicitly initializing banks. More generally, the latest release of NESFab supports compilation using only legal opcodes, which in theory should help with usability on more niche clone consoles.
v0.3
Roll probabilities are here! This feature show you how a single input stream might have been interpreted by the game if it started at different points. It's the feature that I've wanted since starting this project.
This is likely the last release before 1.0, since there are only a few things I'd like to do
- implement submodes (same type of stat, but a different visual or interpretation)
- add a proper title screen with some instructions
- misc. ui/polish things
v0.2
Adds small features, like the frame row now lighting up in addition to some palette changes. The codebase has been completely refactored to support stat windows, which should make development substantially easier from here on out.
v0.1
All the core essentials: shows 6-7 rows of input streams (depending on your monitor), along with a rudimentary hz measurement and tap counter. Tested on Everdrive and Kryzsiocart (and emulator, but not nearly as useful there).