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The extra fast, low memory footprint YAML library for C#, focued on .NET and Unity.
Compile and apply fragment / compute shaders to render textures or buffers.
Scene management framework for Unity. Provides a new generation of scene management.
This is a simple and open-source anti-cheat toolkit for your games on Unity. This toolkit developed by TinyPlay for Pixel Incubator.
Unio (short for unity native I/O) is a small utility set of I/O using native memory areas.
TimelineBindingResolver(TBR) component is designed for use in VRChat production and stores references for bindings attached to the PlayableDirector Component as relative path strings.
Unity Runtime Mesh Simplification
Analysis tooling for memory snapshots of managed code runtimes, specifically, Unity Memory Snapshots.
Unity blog-post sample showing BatchRendererGroup and Burst/JobSystem. Focus is high performance even on budget mobile devices. Unity 2022.3.5 or above required
A .net library that lets you build state machines (hierarchical, async with fluent definition syntax and reporting capabilities).
Decodes an image and converts Texture2D on Unity with pure C#.
Plugin to display dependencies between assets, files, assetgroups, etc. in a tree based view within the Unity editor.
Toy Gaussian Splatting visualization in Unity
Unity plugin which resolves Android & iOS dependencies and performs version management
Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
A simple yet powerful class-based hierarchical finite state machine for Unity
Godot/Unity3D System Design Architecture
⛵ 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
A library for patching, replacing and decorating .NET and Mono methods during runtime
A curated list of awesome Unity assets, resources, and more.
The project that imports nodes from Figma into unity.
A simple Genshin Impact facial shader for Unity URP, based on NiloCat shader example
Collection of tools for Unity DOTS. Including Utility AI, Tweens, attributes and buffs/modifiers, etc...
UnityChan Sping Bone System for lightweight secondary animations