Stars
Utilities and samples that don't warrant their own repo
GUI and API library to work with Engine assets, serialized and bundle files
ECS Burst Job System 2D Pathfinding
High Level API Components for Runtime NavMesh Building
A component for giving Game Objects a GUID and a class to create references to objects in any Scene by GUID
AR Foundation examples created with Unity and ARKit
Replacement for builtin Unity `Create` Context menu - now it is a window with search bar
Readme component for Unity, attachable to any GameObject to document what you can't in a script or the file system.
A Skinned Mesh Combiner that doesn't require actual skinned meshes as inputs
SkinnedMeshRendererで同じマテリアルを参照しているサブメッシュをまとめるUnityエディタ拡張
An asset reference finder for asset heavy projects
Generic collision event component for Unity
QuadTree and Collision Detection Systems for Unity3d
基于四叉树的快速易用的U2D碰撞检测系统
CollisionDetector improves collision detections in you Unity Project
SAT Collision in C# for Unity3D Burst Compiler
Unity Node Editor: Lets you view and edit node graphs inside Unity
Script that calls OnValidate when changes are made in the hierarchy of an object. Used for Health Pro & Additive Save System
Multi Select Dropdown for ScriptableObjects
This is a project where im trying to create a quite generic first person controller that can be use in different games and extended for your own needs. I started this project because i wanted to cr…
Runtime customizable ragdolls in Unity. With transitions to and from animated states.
A decal system designed for FPS games for use within the Unity3D game engine.
This repository contains a custom physics game engine created using C# in Unity 2017.