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TheGiddyLimit committed Feb 27, 2022
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5 changes: 3 additions & 2 deletions .github/workflows/master.yml
Original file line number Diff line number Diff line change
Expand Up @@ -71,10 +71,11 @@ jobs:
VERSION=$(echo "${{ github.ref }}" | sed -e 's,.*/\(.*\),\1,')
# Strip "v" prefix from tag name
[[ "${{ github.ref }}" == "refs/tags/"* ]] && VERSION=$(echo $VERSION | sed -e 's/^v//')
# Use Docker `latest` tag convention
[ "$VERSION" == "master" ] && VERSION=latest
echo IMAGE_ID=$IMAGE_ID
echo VERSION=$VERSION
docker tag $IMAGE_NAME $IMAGE_ID:$VERSION
# Always tag latest when pushing a tag, as we don't expect to ever merge old tags
[[ "${{ github.ref }}" == "refs/tags/"* ]] && docker tag $IMAGE_NAME $IMAGE_ID:latest
docker push $IMAGE_ID:$VERSION
docker push $IMAGE_ID:latest
# endregion
6 changes: 4 additions & 2 deletions data/adventure/adventure-gos.json
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Expand Up @@ -12564,13 +12564,15 @@
"type": "insetReadaloud",
"entries": [
"{@i Miracle of miracles! The storm lord has answered the prayers of our illustrious chaplain. A furious storm blew in from the open sea and swept the war galley to its doom. But I believe that the vessel went down near the Pit of Hatred, an ill-starred undersea chasm two miles south of Firewatch Isle. This does not bode well, for the rift is said to be a passage to a source of interminable evil that was long ago sealed away. If the wreckage should rupture the wards, terrible darkness might be unleashed. I must mount an expedition to the sunken hulk and make sure all is well}."
]
],
"id": "54c"
},
{
"type": "insetReadaloud",
"entries": [
"{@i A fell wind blows this evening. I fear the wards on the rift have been broken. I must set out first thing in the morning to inspect the wreckage}."
]
],
"id": "54d"
},
"A character who succeeds on a DC 16 Intelligence ({@skill History}) check connects the journal's reference to \"raiders\" to the pirate captain Syrgaul, a notorious sorcerer who forged an unholy pact with the demon lord Orcus. He and his crew never left survivors of their attacks, and his ship, {@i Tammeraut}, was the scourge of the seas."
]
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259 changes: 196 additions & 63 deletions data/adventure/adventure-tftyp-atg.json
Original file line number Diff line number Diff line change
Expand Up @@ -713,15 +713,34 @@
"entries": [
"Map 6.1 shows the layout of the huge timber stronghold of the local clan of hill giants. All outer walls are of logs at least 3 feet in diameter. Inner walls dividing rooms are about 2 feet thick. All inside floors are of stone.",
{
"type": "image",
"href": {
"type": "internal",
"path": "adventure/TftYP-AtG/001-atg01.webp"
},
"title": "Map 6.1: Hill Giant Stronghold - Upper Level",
"width": 2280,
"height": 3000,
"imageType": "map"
"type": "gallery",
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "adventure/TftYP-AtG/001-atg01.webp"
},
"title": "Map 6.1: Hill Giant Stronghold - Upper Level",
"width": 2280,
"height": 3000,
"imageType": "map",
"id": "21e"
},
{
"type": "image",
"href": {
"type": "internal",
"path": "adventure/TftYP-AtG/002-atg01-player.webp"
},
"title": "Player Version",
"imageType": "mapPlayer",
"mapParent": {
"id": "21e",
"autoScale": true
}
}
]
},
"The steading is in a nasty, damp area, where hard rain is a daily occurrence and wet fog a nightly event. As a result, all wood in the place is very damp and difficult to set aflame.",
{
Expand Down Expand Up @@ -1334,15 +1353,34 @@
"entries": [
"Map 6.2 shows the layout of the steading's lower level. The stonework is ancient but holding up well, patched in places with new mortar or shored up with newly hewn stone. All natural cave areas have stalagmites, but for ease of passage the giants have removed stalactites from the central caverns ({@adventure areas 19|TftYP-AtG|1|19. Natural Cavern}\u2013{@adventure 21|TftYP-AtG|1|21. Lizards' Lair}).",
{
"type": "image",
"href": {
"type": "internal",
"path": "adventure/TftYP-AtG/003-atg02.webp"
},
"title": "Map 6.2: Hill Giant Stronghold - Dungeon Level",
"width": 2269,
"height": 3000,
"imageType": "map"
"type": "gallery",
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "adventure/TftYP-AtG/003-atg02.webp"
},
"title": "Map 6.2: Hill Giant Stronghold - Dungeon Level",
"width": 2269,
"height": 3000,
"imageType": "map",
"id": "21f"
},
{
"type": "image",
"href": {
"type": "internal",
"path": "adventure/TftYP-AtG/005-atg02-player.webp"
},
"title": "Player Version",
"imageType": "mapPlayer",
"mapParent": {
"id": "21f",
"autoScale": true
}
}
]
},
{
"type": "entries",
Expand Down Expand Up @@ -2063,15 +2101,34 @@
"entries": [
"Map 6.3 shows the layout of the upper level of the glacial rift. The passage from the northeast at the top of the map indicates the beaten path that the giants follow to enter the glacial rift. The path forks inside the entrance, each side leading to one of the icy ledges along either face of the rift. The caves and caverns herein are basically formed from ice, with a few areas of rock outcropping here and there.",
{
"type": "image",
"href": {
"type": "internal",
"path": "adventure/TftYP-AtG/007-atg03.webp"
},
"title": "Map 6.3: Frost Giant Stronghold - Upper Level",
"width": 2284,
"height": 3000,
"imageType": "map"
"type": "gallery",
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "adventure/TftYP-AtG/007-atg03.webp"
},
"title": "Map 6.3: Frost Giant Stronghold - Upper Level",
"width": 2284,
"height": 3000,
"imageType": "map",
"id": "220"
},
{
"type": "image",
"href": {
"type": "internal",
"path": "adventure/TftYP-AtG/010-atg03-player.webp"
},
"title": "Player Version",
"imageType": "mapPlayer",
"mapParent": {
"id": "220",
"autoScale": true
}
}
]
},
"Both ledges slope gradually downward, as indicated by the elevation markers on the map, from a height of 250 feet above the bottom of the rift at their northern beginnings to about 150 feet above the rift at the ledges' far ends to the south. The central area is the rift itself, and the openings along it are the entrances to the caves and tunnels in its face.",
{
Expand Down Expand Up @@ -2664,15 +2721,34 @@
"entries": [
"Map 6.4 shows the layout of the lower level of the glacial rift. This area has basically natural formations, with some rough-hewn connecting passages and enlargements made here and there.",
{
"type": "image",
"href": {
"type": "internal",
"path": "adventure/TftYP-AtG/010-atg04.webp"
},
"title": "Map 6.4: Frost Giant Stronghold - Lower Level",
"width": 2284,
"height": 3000,
"imageType": "map"
"type": "gallery",
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "adventure/TftYP-AtG/010-atg04.webp"
},
"title": "Map 6.4: Frost Giant Stronghold - Lower Level",
"width": 2284,
"height": 3000,
"imageType": "map",
"id": "221"
},
{
"type": "image",
"href": {
"type": "internal",
"path": "adventure/TftYP-AtG/014-atg04-player.webp"
},
"title": "Player Version",
"imageType": "mapPlayer",
"mapParent": {
"id": "221",
"autoScale": true
}
}
]
},
{
"type": "entries",
Expand Down Expand Up @@ -3340,15 +3416,34 @@
"entries": [
"Map 6.5 shows the layout of the uppermost level of the fire giant stronghold. The floors, walls, and ceilings throughout the place are of black, reddish-black, dark gray, and dull brown rock. In some places the stone has been hewn, but in others it appears to have been fused by heat.",
{
"type": "image",
"href": {
"type": "internal",
"path": "adventure/TftYP-AtG/012-atg05.webp"
},
"title": "Map 6.5: Hall of the Fire Giant King - Entrance Level",
"width": 2269,
"height": 3000,
"imageType": "map"
"type": "gallery",
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "adventure/TftYP-AtG/012-atg05.webp"
},
"title": "Map 6.5: Hall of the Fire Giant King - Entrance Level",
"width": 2269,
"height": 3000,
"imageType": "map",
"id": "222"
},
{
"type": "image",
"href": {
"type": "internal",
"path": "adventure/TftYP-AtG/017-atg05-player.webp"
},
"title": "Player Version",
"imageType": "mapPlayer",
"mapParent": {
"id": "222",
"autoScale": true
}
}
]
},
{
"type": "entries",
Expand Down Expand Up @@ -4048,15 +4143,34 @@
"entries": [
"Map 6.6 shows the layout of the second level of the fire giant stronghold. The floors, walls, and ceilings throughout the area are of black, reddish-black, dark gray, and dull brown rock. In some places the stone has been hewn, but in others it appears to have been fused by heat.",
{
"type": "image",
"href": {
"type": "internal",
"path": "adventure/TftYP-AtG/015-atg06.webp"
},
"title": "Map 6.6: Hall of the Fire Giant King - Second Level",
"width": 2269,
"height": 3000,
"imageType": "map"
"type": "gallery",
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "adventure/TftYP-AtG/015-atg06.webp"
},
"title": "Map 6.6: Hall of the Fire Giant King - Second Level",
"width": 2269,
"height": 3000,
"imageType": "map",
"id": "223"
},
{
"type": "image",
"href": {
"type": "internal",
"path": "adventure/TftYP-AtG/021-atg06-player.webp"
},
"title": "Player Version",
"imageType": "mapPlayer",
"mapParent": {
"id": "223",
"autoScale": true
}
}
]
},
{
"type": "entries",
Expand Down Expand Up @@ -4750,15 +4864,34 @@
"entries": [
"Map 6.7 shows the layout of the lowest level of the fire giant stronghold. This place is entirely natural, the tunnels and caverns showing no marks of being hollowed out, except for the entranceway to the level from above and around the exit beyond the River of Lava.",
{
"type": "image",
"href": {
"type": "internal",
"path": "adventure/TftYP-AtG/018-atg07.webp"
},
"title": "Map 6.7: Hall of the Fire Giant King - Third Level",
"width": 2269,
"height": 3000,
"imageType": "map"
"type": "gallery",
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "adventure/TftYP-AtG/018-atg07.webp"
},
"title": "Map 6.7: Hall of the Fire Giant King - Third Level",
"width": 2269,
"height": 3000,
"imageType": "map",
"id": "224"
},
{
"type": "image",
"href": {
"type": "internal",
"path": "adventure/TftYP-AtG/025-atg07-player.webp"
},
"title": "Player Version",
"imageType": "mapPlayer",
"mapParent": {
"id": "224",
"autoScale": true
}
}
]
},
"As is usual with natural areas, do not worry overmuch about describing direction of passages and walls of caves and caverns, let alone size and shape. Primitive mapping techniques under stress conditions would develop just about the same sort of chart as your players will when their characters explore this level... wretched, but sufficient to get from place to place. If they have made it this far, they do not need any help from the DM!",
{
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