- Fully GPU particles engine I'm making for learning purpose.
- Repo could be broken sometimes
- Constructive feedbacks/improvement/errors pointing are welcome ! (for those who want to take the time to dive into the code :) )
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shape emitters (point, cube, sphere) with parameters to tweak the shape
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mesh surface emitter with baked UV mapping (view independant)
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mesh surface emitter without baking (view independant) based on GDC 2018 talk "Beyong Emitters: Shader and Surface Driven GPU Particle FX Techniques" by Christina Ann Coffin
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force/velocity field from FGA file (unreal engine format)
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bitonic sort
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Curl noize
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More to come as I have ideas/time