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WIP: Metal backend #1287

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WIP: Metal backend #1287

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SamoZ256
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@SamoZ256 SamoZ256 commented Aug 12, 2024

This PR implements a Metal backend for macOS. It should bring better performance compared to Vulkan, as well as fix some issues that wouldn't be possible with Vulkan due to MoltenVK limitations. I haven't tested many games, but those that I tried worked pretty well.

TODO:

  • sRGB
  • fix low resolution
  • proper present
  • fix black textures in sm3dw
  • buffer copies in a vertex shader
  • pipeline cache with binary archives
  • geometry shaders
  • GamePad screen in a separate window
  • fix texture readback
  • output shader
  • ImGui
  • Intel Macs support
  • proper surface copy
  • extend the shader hash
  • triangle fans
  • 1D shadow sampler emulation
  • add an option to turn mesh shaders off
  • instancing with mesh shaders
  • flush tile memory using tile shaders
  • occlusion queries

Screenshots:

New Super Mario Bros U nsmbu_missing_geometry_fixed
Captain Toad Treasure Tracker captain_toad_lvl2_working
Super Mario 3D World sm3dw_water_fixed
Mario Kart 8 mk8_black_artifacts_fixed
The Legend of Zelda: Breath of the Wild botw
Super Mario Maker smm_missing_sprites_fixed

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