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It's gorbin time
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NetworkParticleSystem Public
A server-authoritative ParticleSystem for FishNet.
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An example project for connecting to a linux FN server from a WebGL client using WSS/SSL. See the README for a full guide.
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NetworkTilemap Public
Networked tilemap synchronizer for FishNet.
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com.unity.uiextensions Public
Forked from Unity-UI-Extensions/com.unity.uiextensionsC# UpdatedAug 30, 2022 -
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ScriptableEventSystem Public
A ScriptableObject based event system that keeps track of custom player variables and loads/saves them locally.
ShaderLab MIT License UpdatedMay 26, 2021 -
sqlite-net Public
Forked from praeclarum/sqlite-netSimple, powerful, cross-platform SQLite client and ORM for .NET
C# MIT License UpdatedDec 27, 2020 -
ProceduralToolkit Public
Forked from Syomus/ProceduralToolkitProcedural generation library for Unity
C# MIT License UpdatedDec 15, 2020 -
Unity-URP-Terrain-Shader Public
Forked from jacklaplante/Unity-URP-Terrain-ShaderC# UpdatedMay 27, 2020 -
UnityUtils Public
Forked from RonenNess/UnityUtilsMisc collection of Unity utilities and useful scripts, some I wrote, some I found.
C# UpdatedOct 11, 2019 -
GTLogicGraph Public
Forked from rygo6/GTLogicGraphA generic graph made off the UIElement GraphView built into Unity.
C# MIT License UpdatedJun 21, 2019 -