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πŸ‰ Making Rust a first-class language and ecosystem for GPU shaders 🚧

Rust 364 7 Updated Sep 17, 2024
Dockerfile 2 Updated Feb 11, 2023

A wireguard manager

Clojure 1 Updated Nov 21, 2022

Autotls controller for k8s

Rust 1 Updated May 15, 2022

πŸ•Ή A quick'n'dirty game sample using kajiya, physx-rs, and dolly

Rust 705 21 Updated Jun 18, 2022

πŸ’‘ Experimental real-time global illumination renderer πŸ¦€

Rust 4,787 176 Updated Feb 16, 2024

MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.

Rust 1,058 59 Updated Jul 8, 2024

A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

C++ 782 46 Updated Feb 1, 2022

Plugin pack for making 2D games with Bevy

Rust 296 9 Updated Oct 19, 2023

A cross-platform, safe, pure-Rust graphics API.

Rust 12,187 896 Updated Sep 18, 2024

A fast BVH using SAH in rust

Rust 228 38 Updated Aug 19, 2024

Raytracing primitives for rendertoy

Rust 6 Updated Jun 16, 2020

Rendertoy samples

GLSL 60 4 Updated Jul 29, 2021

Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights

C++ 138 10 Updated Aug 7, 2024

Code sample accompanying the article "Crash Course in BRDF Implementation"

C++ 313 14 Updated Aug 24, 2023

Experimental rendering engine in plain C99

C 4 2 Updated May 6, 2021

Sample code for frame timing control

C++ 156 9 Updated Jun 15, 2023

πŸ‰ Making Rust a first-class language and ecosystem for GPU shaders 🚧

Rust 7,283 246 Updated Sep 15, 2024

Robin Hood hash map library

C 57 8 Updated Sep 4, 2021

Single header library for writing non-blocking HTTP servers in C

C 1,783 143 Updated Jul 4, 2023

A collection of open source c/c++ libraries for gamedev

1,412 89 Updated Apr 22, 2024

Sample code for https://github.com/floooh/sokol

C 613 79 Updated Sep 18, 2024

A fast entity component system (ECS) for C & C++

C 6,267 439 Updated Sep 20, 2024

A Common Lisp dev environment for Vim (and Neovim)

Vim Script 434 32 Updated May 10, 2024

Official chibi-scheme repository

Scheme 1,207 141 Updated Sep 20, 2024

A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce G…

C++ 613 62 Updated Aug 22, 2020

πŸ’  Single-file glTF 2.0 loader and writer written in C99

C 1,446 136 Updated Jul 3, 2024

State of the art "build your own engine" kit powered by gfx-hal

Rust 815 99 Updated Nov 14, 2022

A toy physically based GPU path tracer (C++/OpenGL/GLSL)

C++ 1,819 173 Updated Feb 9, 2024

A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)

C++ 711 69 Updated Apr 10, 2024
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