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π Making Rust a first-class language and ecosystem for GPU shaders π§
πΉ A quick'n'dirty game sample using kajiya, physx-rs, and dolly
π‘ Experimental real-time global illumination renderer π¦
MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
Plugin pack for making 2D games with Bevy
Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights
Code sample accompanying the article "Crash Course in BRDF Implementation"
Sample code for frame timing control
π Making Rust a first-class language and ecosystem for GPU shaders π§
Single header library for writing non-blocking HTTP servers in C
A collection of open source c/c++ libraries for gamedev
Sample code for https://github.com/floooh/sokol
A fast entity component system (ECS) for C & C++
A Common Lisp dev environment for Vim (and Neovim)
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce Gβ¦
π Single-file glTF 2.0 loader and writer written in C99
State of the art "build your own engine" kit powered by gfx-hal
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)