- Seattle
- zackarymisso.com
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ImageEditLib Public
A small library for storing images and editing them programmatically
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DnD_Name_Generator Public
A simple name generator for my Dungeons and Dragons shenanigans
C UpdatedAug 14, 2024 -
MyWebsite Public
This is a repository to store the code for my personal website
HTML UpdatedAug 14, 2024 -
ZTask Public
As someone who spends more time planning what they want to work on in their spare time rather than actually doing it, this project's goal is to provide a randomized scheduler for my spare time.
CMake UpdatedMay 21, 2024 -
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The repository for our publication: "Progressive null-tracking for volumetric rendering" which will be presented at SIGGRAPH 2023 for the Conference Track!
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DebiasingSIGGRAPH2022 Public
This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022
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specular-manifold-sampling Public
Forked from tizian/specular-manifold-samplingCode for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev, and Wenzel Jakob
C++ Other UpdatedNov 8, 2021 -
FeignRendererScenes Public
A repository for custom scenes made for my renderer along with references to which git commit of the renderer each scene is used for. This repo was created to tidy up the actual renderer's repo as …
C++ UpdatedApr 4, 2021 -
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StarFaux Public
A small starfox inspired game in Unreal to keep me sane during Covid
UpdatedNov 15, 2020 -
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FilmEditingLib Public
A small library of functions to do minor compositional work on individual frames from some animation renders
UpdatedJun 8, 2020 -
MitsubaDiff Public
Forked from mitsuba-renderer/mitsuba2Mitsuba 2: A Retargetable Forward and Inverse Renderer
C++ Other UpdatedJun 5, 2020 -
mitsuba Public
Forked from mitsuba-renderer/mitsubaMitsuba renderer main repository
C++ GNU General Public License v3.0 UpdatedMay 25, 2020 -
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pbrt-v3 Public
Forked from mmp/pbrt-v3Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
C++ BSD 2-Clause "Simplified" License UpdatedDec 21, 2019 -
ProceduralTexturesGraphEditor Public
Forked from thedmd/imgui-node-editorNode Editor using ImGui
C++ MIT License UpdatedNov 25, 2019 -
TransmittanceEstimation Public
A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance
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mpfr_pp Public
a small wrapper of the mpfr library in C++ to take advantage of operator overloading
C++ UpdatedFeb 13, 2019 -
cloud-den Public
A small repo to generate density grids for participating media -- unrealistic media of course
C++ UpdatedFeb 8, 2019 -
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GithubDailyTracker Public
A small python program to track daily commits and contributions. I am setting a goal of making 1000 insertions or deletions a day and am planning on using this tool to track my progress
Python UpdatedNov 28, 2018 -
SimpleJavaGameEngineTemplate Public
This is a small template for a very simple Java Game Engine to be used as a foundation for games or real time apps.
Java UpdatedNov 13, 2018 -
PlatformerAI Public
Machine Learning applied to learning how to play a naive platformer video game
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GAHeaderLibrary Public
A small header library for a Genetic Algorithm implementation. For use in some of my future larger projects.
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pagmo2 Public
Forked from esa/pagmo2A C++ / Python platform to perform parallel computations of optimisation tasks (global and local) via the asynchronous generalized island model. This Fork will eventually contain an extension to su…
C++ GNU General Public License v3.0 UpdatedSep 12, 2018 -
nanogui Public
Forked from wjakob/nanoguiMinimalistic GUI library for OpenGL
C++ Other UpdatedAug 19, 2018