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Releases: TricksterGuy/nin10kit

Version 1.7

19 Apr 04:29
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  • Removed warning about tileset offsets not being off
  • Changed generated #defines to be more consistent (sprite_PALETTE -> sprite_PALETTE_ID) (map_WIDTH -> map_MAP_WIDTH)
  • Transparent pixels not being picked up in mode 0, 4

Version 1.6

11 Apr 07:21
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Fix Assertion failed errors on Linux Build
Fix blank thumbnails in GUI version
Expose NDS exporting modes in GUI
Hide Image Info panel until an image is selected.

Version 1.5.0.1

10 Apr 06:27
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Removed printfs that shouldn't have been there.

Version 1.5

10 Apr 03:17
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Fixes issues with ImageMagick7

Windows builds are now available.

Version 1.4

27 Mar 03:27
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GUI version now has a warning about editing images after loading, before exporting
Both versions did not ignore transparent pixels.

Version 1.3

16 Jan 06:56
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New stuff

  1. Support for most 3ds texture formats
  2. New option -3ds_rotate which accounts for the 3ds framebuffer
  3. DS support

Version 1.2

21 Nov 10:19
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Fixes

  1. In 1D mode errors were not reported when the amount of sprite graphics exported was too large with given settings.
  2. Warning if an animated image's frames are all not the same dimensions
  3. Fix -resize paramter not allowing empty resizes
  4. Fix for multiple palette exports using -transparent
  5. In gui version add prompt for overwriting files
  6. Better logging in some areas.

New stuff

  1. New mode -palette which allows you to export just a palette
  2. For mode 4, tiles, and sprites you can now export against a custom palette.

Version 1.1

29 Mar 20:33
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Various fixes

  1. Adds the ability to export sprites for mode 3 in the GUI version
  2. Fix out of bounds read if a sprite bigger than 64x64 was passed in
  3. Fix fake error messages being thrown when running the command line version, or "fatal error" in GUI version

Version 1.0

11 Mar 06:22
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First release, doesn't support any of the editing features yet.