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Quilt

A Kirby's Epic Yarn (Wii) modding tool for various aspects of the game.

Features

Current Capabilities

  • Level Viewing

Planned

  • Level Editor
  • Collision Editor
  • GfArch Utility

Roadmap

  • Gimmick data updates via internet
  • MNEB Rendering
  • BGST Rendering
  • Pre-rendered BRRES models
  • Potential Kirby's Extra Epic Yarn (3DS) support.

If you'd like to see a feature, make a request.

Screenshots

level editor preview

Dependencies

Before compiling Quilt, you will first need to download or compile the following libraries or files:

Should you compile any source files yourself, place all objects into the /lib/ folder. When prompted to move a header file into the project, create any folders that don't exist if necessary.

C++ JSON Parser

Note

This dependency is header-only. Move json.hpp to include/lib/.

ImGui

Important

You must use the docking branch of ImGui.

Tip

It's ideal to compile ImGui seperately, but you can skip this if you wish to compile it alongside Quilt.

Compile the following files:

  • imgui.cpp
  • imgui_demo.cpp
  • imgui_draw.cpp
  • imgui_tables.cpp
  • imgui_widgets.cpp
  • backends/imgui_impl_sdl2.cpp
  • backends/imgui_impl_sdlrenderer2.cpp

Move the following header files into include/lib/imgui/:

  • imconfig.h
  • imgui.h
  • imgui_internal.h
  • imstb_rectpack.h
  • imstb_textedit.h
  • imstb_truetype.h
  • backends/imgui_impl_sdl2.h
  • backends/imgui_impl_sdlrenderer2.h

portable-file-dialogs

Note

This dependency is header-only. Move portable-file-dialogs.h to include/lib/.

Be sure to include any necessary libraries for the file dialogs. For example, Windows requires ole32, comctl32, oleaut32, and uuid.

SDL2

Download SDL2 headers. Move them to include/lib/SDL2/.

Be sure that SDL2.dll (Windows) or an equivalent file is located in the same directory as the Quilt executable.

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A Kirby's Epic Yarn (Wii) modding tool.

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