Removes DEF-bones hierarchy chaos for Rigify armature
This is fork from https://github.com/AlexLemminG/Rigify-To-Unity
Installation:
- Download this repo as zip archive
- In Blender Open Edit tab -> Preferences... -> Add-ons -> Instal... -> choose the downloaded zip archive
- You can find the Addon under Rigging category, there should be "Rigify move DEF bones" addon
Usage:
- Create Basic Human Rig
- Press "Generate Rig" from Rigify tab
- Make sure newly generated rig is selected (named just "rig")
- Press "Rigify move DEF bones" from Rigify to Unity converter tab
- Do something cool!
- p.s. Check "Only Deform Bones" when exporting to exclude unnecessary bones from fbx
I dont read that, but author of original repo left some links
This script basicaly follows this tutorial
https://docs.unity3d.com/560/Documentation/Manual/BlenderAndRigify.html
Script inspired by legacy https://github.com/trynyty/Rigify_DeformBones