Skip to content

Commit

Permalink
Update README.md
Browse files Browse the repository at this point in the history
  • Loading branch information
EricGuo5513 committed Jan 8, 2024
1 parent 59b8833 commit 8317cd7
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -132,7 +132,8 @@ Following these steps:
* Import both the motion files (.bvh) and character files (.fbx) in blender.
* `Shift + Select` the both source and target skeleton. (Do not need to be Rest Position)
* Switch to `Pose Mode`, then unfold the `KeeMapRig` tool at the top-right corner of the view window.
* Load and read the bone mapping file `./assets/mapping.json`(or `mapping6.json` if it doesn't work). This file is manually made by us. It works for most characters in mixamo. You could make your own.
* For bone mapping file, direct to `./assets/mapping.json`(or `mapping6.json` if it doesn't work), and click `Read In Bone Mapping File`. This file is manually made by us. It works for most characters in mixamo.
* (Optional) You could manually fill in the bone mapping and adjust the rotations by your own, for your own character. `Save Bone Mapping File` can save the mapping configuration in local file, as specified by the mapping file path.
* Adjust the `Number of Samples`, `Source Rig`, `Destination Rig Name`.
* Clik `Transfer Animation from Source Destination`, wait a few seconds.

Expand Down

0 comments on commit 8317cd7

Please sign in to comment.