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Filter-adapted Spatiotemporal Sampling for Real-Time Rendering
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D gamβ¦
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations witβ¦
One stop solution for all Vulkan samples
2D skeletal animation runtimes for Spine.
πππ½ PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
Zero overhead utilities for preventing bugs at compile time
Reinforcement Learning environments based on the 1993 game Doom
DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering
GLSL implementation of the Percentage-Closer Soft Shadows technique
Website pages for realtimerendering.com
This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.
Here we have some example for working on hadoop, map reduce.
AISoltani / python-image
Forked from samanesayyar/python-imageimage tools
This is the example of using spark for sorting youtube dataset for specefic column.
AISoltani / tictactoe
Forked from samanesayyar/tictactoemy first github project
Example on working with numpy and pandas on nasdaq csv
AISoltani / ultralytics
Forked from ultralytics/ultralyticsNEW - YOLOv8 π in PyTorch > ONNX > CoreML > TFLite