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PicoXR SDK Official Repository

Welcome to the official PicoXR DevSupport GitHub repository. In this repository you will find demo projects created with the Pico SDK, as well as useful information and development resources.

💡 Features

The Pico SDK provides access to a set of features that can be used for games and applications development in Unity, Unreal and Android.

Unity 2019.4 LTS is the earliest Unity version supported by the Pico Unity Integration SDK. If you would like to use more features such as Vulkan, Unity 2020.3 LTS and Unity 2021.3 LTS are recommended.

For Unreal development, UE 4.25, 4.26 and 4.27 are supported.

SDK Version Supported platform
Pico Unity Integration SDK Pico Neo 3 Series
Pico Unity XR Platform SDK (Legacy) Pico Neo 3 Series / Pico G2 / Pico G2 4K

For more SDK updates and upcoming features, please follow our SDK Roadmap.

⬇️ SDK Downloads

Download Unity XR SDK Download Unreal XR SDK Download OpenXR SDK Download Native XR SDK

Metrics Tool

The Pico Metrics Tool allows developers to monitor performance of applications running on Pico Devices.

Download Documentation

Preview Tool

The Pico Preview Tool enables developers to preview their applications in real time using the Unity/Unreal Editor.

Download Documentation (Unity) Documentation (Unreal)

📄 SDK Documentation

Unity XR SDK Unreal XR SDK Native XR SDK
Documentation Documentation Documentation
API Reference API Reference API Reference

Enterprise Solutions

With the Pico Enterprise Solutions, developers can modify and configure advanced settings in their devices for a better Enterprise experience, such as custom Play Boundary, Kiosk Mode, or custom System Key bindings. Note: The Enterprise Solutions are not compatible with Neo 3 Link devices.

Legacy Documentation

Pico Unity Platform SDK Pico Unreal Engine 4 SDK

🔧 Pico Unity Integration SDK Demos

Overlay Demo Get Battery Level Go to System Settings
How to use the Overlay component from the VR Compositor Layers Feature. Obtain the System's battery level from code. How to access the System's Settings from your application.
Access G2 4KE Front Camera Catch ScreenShot VideoPlayer
How to access the frontal RGB camera in G2 4K devices. Learn how to a screenshot from your application. How to create different Video Players in Unity using the Pico SDK.
Miracast In App PlayFab Achievement Leaderboard Photon State Sync
How to use Pico Unity XR System APIs to implement Miracast in an application. How to implement achievement and leaderboard features using PlayFab game service. How to implement state sync using Photon PUN.
Photon RoomProperties Sync Eye Tracking Launcher Demo
How to use Photon's PUN v2 to synchronize the status of objects in the scene (via Custom Room Properties). How to use Eye Tracking APIs How to create your own system launcher.
Advanced Guardian VRTK.Tutorials.VRBowling VRTK.Tutorials.FarmYard
How to use the advanced guardian feature to enable multiple devices to use the same map. A tutorial on how to make a VR Bowling game using the components from the VRTK suite within the Unity software. A Farm Yard example scene of how to use VRTK v4 for rapidly building spatial computing solutions in the Unity software.
RTC Sync Demo Unity-PicoPlatformSDK-LeaderBoard Handtracking MiniGame
How to use Pico's SDK to achieve RTC (Real-Time-Communication) service. How to implement leaderboard feature using PICO Unity Integration SDK. Handtracking MiniGame with 3 features for you to learn from! Comes with Tutorial Mode and Arcade Mode.
Face Tracking Demo
How to get Face Tracking data from device and apply to an avatar

🔧 Pico Unreal Integration SDK Demos

UI Interaction Stereo Layer Rendering Techniques
How to implement VR interaction with different Unreal UI components. How to implement different Stereo Layer configurations. How to implement different Unreal Engine rendering techniques on Pico devices.
PlatformSDK Identity Friend Rtc PlatformSDK Achievement LeaderBoard Haptic
How to use Pico Unreal Platform SDK to integrate identity/friend list/RTC audio chat services for online games. How to use PICO Unreal Platform SDK to integrate achievement/leaderboard for online games. How to implement normal or broadband haptic on controllers.
HandTracking
How to input with hands instead of controllers.

🔧 Pico Native SDK Demos

Native CloudXR Client Demo OpenXR CloudXR Client Demo OpenXR VideoPlayer Demo
How to create your own NVIDIA CloudXR Client with Android Native XR SDK. How to create your NVIDIA CloudXR Client with PICO OpenXR SDK. How to create your 3D VieoPlayer with PICO OpenXR SDK.

🔧 Pico Android Sample Code/JAR File

Android Helper Get Installed Package Name Launch WebVR Browser Launch Pico System Built-in Video Player
The Android Helper .jar file can be used in Unity/Unreal to access and control Pico devices at Android level. How to get installed package names on the device. How to launch the built-in WebVR browser with a specified URL. How to launch the built-in Video Player with a specified video file.

👋 Technical Support

If you have any questions or issues, you can contact us at:

Pico DevSupport Portal pico_devsupport@bytedance.com

Copyright © 2015-2023 Pico Interactive, Inc.

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