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Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- and inversion-free trajectories regardless of materials, time-…
Liudeke / elasty
Forked from yuki-koyama/elastyA research-oriented elastic body simulator
Productive, portable, and performant GPU programming in Python.
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
ILGPU JIT Compiler for high-performance .Net GPU programs
Real-time multi-physics simulation with an emphasis on medical simulation.
a finite element solver based on Taichi, being parallel (CPU/GPU), portable and open-source
A CSharp wrapper for libfive with Unity bindings
A Python framework for high performance GPU simulation and graphics
[RSS 2022, Best System Paper Finalist] DextAIRity: Deformable Manipulation Can be a Breeze
Liudeke / Velvet
Forked from vitalight/VelvetA CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).
This is an implementation of Jakobsen, PBD & XPBD alogrithms to simulate a cable in Unity which I made for my bachelor thesis.
A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).
My web page containing all the demos from my youtube channel "Ten Minute Physics" www.youtube.com/c/TenMinutePhysics
Soft Renderer软渲染器:安卓工程师、iOS工程师、Unity工程师、Unreal工程师、Java工程师、C++工程师、C#工程师可以通过此来快速深刻理解渲染管线