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Merge HLSL support for VK_EXT_mesh_shader #2052
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Commits on Nov 2, 2022
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HLSL: Do not support ClipCull size > 4 in mesh shaders.
The array mechanism breaks DXC which needs to observe that all components have been written. Uninitialized outputs will be undefined. Resort to simple vector instead.
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HLSL: Fix test for non-block per-primitive IO.
Force gl_in_out path for HLSL as well when mesh shaders are used.
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