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Merge HLSL support for VK_EXT_mesh_shader #2052

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merged 11 commits into from
Nov 2, 2022

Commits on Nov 2, 2022

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  10. HLSL: Do not support ClipCull size > 4 in mesh shaders.

    The array mechanism breaks DXC which needs to observe that all
    components have been written.
    
    Uninitialized outputs will be undefined. Resort to simple vector
    instead.
    HansKristian-Work committed Nov 2, 2022
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  11. HLSL: Fix test for non-block per-primitive IO.

    Force gl_in_out path for HLSL as well when mesh shaders are used.
    HansKristian-Work committed Nov 2, 2022
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