- China Guangdong Guangzhou
- https://www.cnblogs.com/JhonKkk/
Starred repositories
A web-based IDE for HTML5 game development. Powered by Phaser.
Galgame Editing. Redefined | 视觉小说编辑,再进化
Curated tutorials and resources for Large Language Models, AI Painting, and more.
My handnotes, snippets and a curated awsome lists of a french frontend webdeveloper
It can load and render cool animation effects
Advanced rendering pipeline for ClayGL
Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch.
OpenGL sample demonstrating the GL_AMD_sparse_texture extension introduced by the AMD FirePro W and Radeon HD 7000 series
An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.
A collection of information and shaders showcasing from basic to advanced usage of MSDF (Multi-channel signed distance fields) for text rendering.
Voxelized geometry tools (Voxel-based collision/occupancy maps, signed-distance fields, discrete geometry tools)
Display an image created by Vulkan compute shader, with OpenGL
Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
Download images from Google, Bing, Baidu. 谷歌、百度、必应图片下载.
Building generative models for synthesizing and analyzing volume-rendered images
Cemu-Auto-Shader-Compiler - Autocompile Cemu Shaders on the fly
My personal created collection of shader and pipeline caches and submission from others for Cemu 1.25.0 and onwards
A library designed for high-performance streaming of assets from disk and transfer to the GPU.
Cross-platform multimedia application framework written in pure Java.
Experiment of global illumination in screen space
EpicGames / ShaderConductor
Forked from microsoft/ShaderConductorShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Demo project for various cheap shadow methods compatible with GLES2 (blobs, fake stencil with MeshInstance, fake shadowmaps with Viewport)