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Update paths for assets
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Sadly, the paths are relative, but at least they are reliable.
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IQAndreas committed May 1, 2014
1 parent 95b1c3f commit b59ca0d
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Showing 9 changed files with 23 additions and 23 deletions.
6 changes: 3 additions & 3 deletions src/flixel/FlxGame.as
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Expand Up @@ -31,9 +31,9 @@ package flixel
*/
public class FlxGame extends Sprite
{
[Embed(source="data/nokiafc22.ttf",fontFamily="system",embedAsCFF="false")] protected var junk:String;
[Embed(source="data/beep.mp3")] protected var SndBeep:Class;
[Embed(source="data/logo.png")] protected var ImgLogo:Class;
[Embed(source="assets/nokiafc22.ttf",fontFamily="system",embedAsCFF="false")] protected var junk:String;
[Embed(source="assets/beep.mp3")] protected var SndBeep:Class;
[Embed(source="assets/logo.png")] protected var ImgLogo:Class;

/**
* Sets 0, -, and + to control the global volume sound volume.
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2 changes: 1 addition & 1 deletion src/flixel/FlxSprite.as
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Expand Up @@ -19,7 +19,7 @@ package flixel
*/
public class FlxSprite extends FlxObject
{
[Embed(source="data/default.png")] public static var ImgDefault:Class;
[Embed(source="assets/default.png")] public static var ImgDefault:Class;

/**
* WARNING: The origin of the sprite will default to its center.
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2 changes: 1 addition & 1 deletion src/flixel/input/mouse/Mouse.as
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Expand Up @@ -17,7 +17,7 @@ package flixel.input.mouse
*/
public class Mouse extends FlxPoint
{
[Embed(source="../../data/cursor.png")] protected var ImgDefaultCursor:Class;
[Embed(source="../../assets/cursor.png")] protected var ImgDefaultCursor:Class;

/**
* Current "delta" value of mouse wheel. If the wheel was just scrolled up, it will have a positive value. If it was just scrolled down, it will have a negative value. If it wasn't just scroll this frame, it will be 0.
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6 changes: 3 additions & 3 deletions src/flixel/system/FlxPreloader.as
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Expand Up @@ -22,9 +22,9 @@ package flixel.system
*/
public class FlxPreloader extends MovieClip
{
[Embed(source="../data/logo.png")] protected var ImgLogo:Class;
[Embed(source="../data/logo_corners.png")] protected var ImgLogoCorners:Class;
[Embed(source="../data/logo_light.png")] protected var ImgLogoLight:Class;
[Embed(source="../assets/logo.png")] protected var ImgLogo:Class;
[Embed(source="../assets/logo_corners.png")] protected var ImgLogoCorners:Class;
[Embed(source="../assets/logo_light.png")] protected var ImgLogoLight:Class;

/**
* @private
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2 changes: 1 addition & 1 deletion src/flixel/system/debug/FlxWindow.as
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Expand Up @@ -19,7 +19,7 @@ package flixel.system.debug
*/
public class FlxWindow extends Sprite
{
[Embed(source="../data/handle.png")] protected var ImgHandle:Class;
[Embed(source="../../assets/handle.png")] protected var ImgHandle:Class;

/**
* Minimum allowed X and Y dimensions for this window.
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18 changes: 9 additions & 9 deletions src/flixel/system/debug/VCR.as
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Expand Up @@ -20,15 +20,15 @@ package flixel.system.debug
*/
public class VCR extends Sprite
{
[Embed(source="../../data/vcr/open.png")] protected var ImgOpen:Class;
[Embed(source="../../data/vcr/record_off.png")] protected var ImgRecordOff:Class;
[Embed(source="../../data/vcr/record_on.png")] protected var ImgRecordOn:Class;
[Embed(source="../../data/vcr/stop.png")] protected var ImgStop:Class;
[Embed(source="../../data/vcr/flixel.png")] protected var ImgFlixel:Class;
[Embed(source="../../data/vcr/restart.png")] protected var ImgRestart:Class;
[Embed(source="../../data/vcr/pause.png")] protected var ImgPause:Class;
[Embed(source="../../data/vcr/play.png")] protected var ImgPlay:Class;
[Embed(source="../../data/vcr/step.png")] protected var ImgStep:Class;
[Embed(source="../../assets/vcr/open.png")] protected var ImgOpen:Class;
[Embed(source="../../assets/vcr/record_off.png")] protected var ImgRecordOff:Class;
[Embed(source="../../assets/vcr/record_on.png")] protected var ImgRecordOn:Class;
[Embed(source="../../assets/vcr/stop.png")] protected var ImgStop:Class;
[Embed(source="../../assets/vcr/flixel.png")] protected var ImgFlixel:Class;
[Embed(source="../../assets/vcr/restart.png")] protected var ImgRestart:Class;
[Embed(source="../../assets/vcr/pause.png")] protected var ImgPause:Class;
[Embed(source="../../assets/vcr/play.png")] protected var ImgPlay:Class;
[Embed(source="../../assets/vcr/step.png")] protected var ImgStep:Class;

static protected const FILE_TYPES:Array = [new FileFilter("Flixel Game Recording", "*.fgr")];
static protected const DEFAULT_FILE_NAME:String = "replay.fgr";
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2 changes: 1 addition & 1 deletion src/flixel/system/debug/Vis.as
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Expand Up @@ -15,7 +15,7 @@ package flixel.system.debug
*/
public class Vis extends Sprite
{
[Embed(source="../../data/vis/bounds.png")] protected var ImgBounds:Class;
[Embed(source="../../assets/vis/bounds.png")] protected var ImgBounds:Class;

protected var _bounds:Bitmap;
protected var _overBounds:Boolean;
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4 changes: 2 additions & 2 deletions src/flixel/tile/FlxTilemap.as
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Expand Up @@ -29,8 +29,8 @@ package flixel.tile
*/
public class FlxTilemap extends FlxObject
{
[Embed(source="data/autotiles.png")] static public var ImgAuto:Class;
[Embed(source="data/autotiles_alt.png")] static public var ImgAutoAlt:Class;
[Embed(source="../assets/autotiles.png")] static public var ImgAuto:Class;
[Embed(source="../assets/autotiles_alt.png")] static public var ImgAutoAlt:Class;

/**
* No auto-tiling.
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4 changes: 2 additions & 2 deletions src/flixel/ui/FlxButton.as
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Expand Up @@ -15,8 +15,8 @@ package flixel.ui
*/
public class FlxButton extends FlxSprite
{
[Embed(source="data/button.png")] protected var ImgDefaultButton:Class;
[Embed(source="data/beep.mp3")] protected var SndBeep:Class;
[Embed(source="../assets/button.png")] protected var ImgDefaultButton:Class;
[Embed(source="../assets/beep.mp3")] protected var SndBeep:Class;

/**
* Used with public variable <code>status</code>, means not highlighted or pressed.
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