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  1. PrimoToon PrimoToon Public

    Forked from festivities/PrimoToon

    Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.

    HLSL 1

  2. Blender-miHoYo-Shaders Blender-miHoYo-Shaders Public

    Forked from festivities/Blender-miHoYo-Shaders

    Shaders for Blender attempting to replicate the shading of games developed by miHoYo. These are for datamined assets, not custom-made ones nor the MMD variants.

  3. HybrIK HybrIK Public

    Forked from Jeff-sjtu/HybrIK

    Official code of "HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimation", CVPR 2021

    Python

  4. GI-Model-Importer-Assets GI-Model-Importer-Assets Public

    Forked from SilentNightSound/GI-Model-Importer-Assets

    Asset files that can be used with the GI-Model-Importer for a certain anime game

  5. GI-Assets GI-Assets Public

    Forked from zeroruka/GI-Assets

    Character textures, models and mods for a certain anime game.

  6. GI-Mods GI-Mods Public

    Forked from xiexianren/GI-Mods

    Archive for anime game mods

    C#