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32Blit Boilerplate

Build

This is a basic template for starting 32blit projects. It shows the basic code layout and asset pipeline, hopefully giving folk a starting point for any new projects.

It's based on the original template project from the 32Blit Beta, with added asset handling, and some tidying up to fit in with how I do things.

Usage

Use this template to generate your own project.

  • Edit the CMakeList.txt file to set the name of your project
  • Edit the metadata.yml file to set the information for your project
  • Edit the LICENSE file to set your name on the license
  • Write lots of super cool code!

You should then be able to follow the usual build instructions.

For local builds this is:

mkdir build
cd build
cmake -D32BLIT_DIR=/path/to/32blit-sdk/ ..

Platform/Editor specific instructions can be found in the main 32blit repo (For Visual Studio, you should follow the "Option 2" instructions, as the boilerplate does not contain a solution file)