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  1. Erithacus-Project/Erithacus3D Erithacus-Project/Erithacus3D Public template

    A project I'm currently working on making a simple 3d game engine on top of monogame, uses an object-component system.

    C#

  2. Joust-1982-remake-SFML Joust-1982-remake-SFML Public

    Recreation of Joust (1982) created for lowlevel gameplay module. Includes a basic engine structure including physics, new data types and gameobject system in C++, with graphics handled by SFML.

    C++

  3. Battle-AI-Project-Unity Battle-AI-Project-Unity Public

    A responsive battle AI project created to investigate different decision making algorithms, implements finite state machines and behaviour trees.

    ShaderLab

  4. ColourBlocks-Unity-Netcode ColourBlocks-Unity-Netcode Public

    A networked game created in Unity which has two players complete a puzzle together. Made with Unity netcode for game objects, includes syncing of actions across two devices.

    ShaderLab

  5. AI-pathfinding AI-pathfinding Public

    pathfinding AI built ontop of a simple C++ framework, has AI cars perform steering behaviours and programmed A* pathfinding to navigate a scene using simple decision making.

    C++

  6. ConcurrentNetworkApplications-C- ConcurrentNetworkApplications-C- Public

    multithreaded chat application including a client, a server and a user interface made in C#

    C#