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Erithacus-Project/Erithacus3D
Erithacus-Project/Erithacus3D Public templateA project I'm currently working on making a simple 3d game engine on top of monogame, uses an object-component system.
C#
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Joust-1982-remake-SFML
Joust-1982-remake-SFML PublicRecreation of Joust (1982) created for lowlevel gameplay module. Includes a basic engine structure including physics, new data types and gameobject system in C++, with graphics handled by SFML.
C++
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Battle-AI-Project-Unity
Battle-AI-Project-Unity PublicA responsive battle AI project created to investigate different decision making algorithms, implements finite state machines and behaviour trees.
ShaderLab
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ColourBlocks-Unity-Netcode
ColourBlocks-Unity-Netcode PublicA networked game created in Unity which has two players complete a puzzle together. Made with Unity netcode for game objects, includes syncing of actions across two devices.
ShaderLab
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AI-pathfinding
AI-pathfinding Publicpathfinding AI built ontop of a simple C++ framework, has AI cars perform steering behaviours and programmed A* pathfinding to navigate a scene using simple decision making.
C++
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ConcurrentNetworkApplications-C-
ConcurrentNetworkApplications-C- Publicmultithreaded chat application including a client, a server and a user interface made in C#
C#
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