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Add draft of spawn and world rendering implementation (#10)
* WIP: fancy send implementation * WIP: more types in fancy send * Use a single return in fancy_send * Use more descriptive error names * WIP: add fancy_send remaining cases except Struct and Union * Remove old sending code * Add union types to new sender implementation * Reduce name fanciness * WIP: Add struct sending * Remove unused code * Add first assets * Add draft of spawning in the world * Add spawn function with initial world * Add first draft of new asset loading functions * UnFP asset loading implementation * Update asset loading functions to deallocate strings * Use std functions for string manipulation and extension checking * Fix send_pointer's treatment of C pointers * Receive data in the new format on the server * Add self PID to payload * Connect to localhost for now * Prepare to ignore stuff from 0.13 * Uncomment test step * Improve erlang message sending interface * Undelete sender.zig * Tighten up Erlang interface * Be profound and indulge in self-discovery * Rename main entry point of Erlang interface * update view with upsert clause on func * Don't switch from strings to binaries just yet * Revision tweaks * Save server process ID in client * sql: make trigger use the proper schema * sql: minor fix on functions and triggers * sql: use a proper map in the comment * Add rotation and movement physics to in game character * Finish pinging server when moving character within the map * Remove unused imports * Address comments * Fix typos --------- Co-authored-by: Marinho <marinho.pinotti@gmail.com> Co-authored-by: Marcos Magueta <maguetamarcos@gmail.com> Co-authored-by: Marcos Benevides <marcos.schonfinkel@gmail.com>
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